Call for Participation
Advice for Authors
Conference Venue / Hotel
UBICOMP 2001 CONFERENCE WORKSHOPS
Organizers: Roy Campbell (Illinois, USA), firstname.lastname@example.org
Renato Cerqueira (PUC-Rio, Brazil), email@example.com
John Barton (HP Labs, USA), John_Barton@hpl.hp.com
Marcus Fontoura (IBM Research, USA), firstname.lastname@example.org
Workshop Home: http://choices.cs.uiuc.edu/UbiTools01/
The aim of this workshop is to bring together researchers working on models and programming tools for ubiquitous applications, to identify key developments in such area, and to discuss the future of this challenging field. To enable lively and productive discussions, the workshop will be limited to a maximum of 25 participants, that will be invited on the basis of position papers.
Organizers: Michael Beigl (Karlsruhe, Germany), email@example.com
Philip Gray (Glasgow, Scotland), firstname.lastname@example.org
Daniel Salber (IBM Research, USA), email@example.com
Workshop Home: http://www.teco.edu/locationws
Many ubicomp applications make use of location information sensed using diverse sensors. To be able to relate locations, compute with them, or present location information to the user, applications use a location model, although it is often implicit. The aim of this workshop is to understand what location models are used, how they are related, and identify requirements for a standard location model for ubiquitous computing.
This workshop intends at providing a forum for designers, developers and users of location models to exchange experiences and inspire their own work. Questions from disciplines other than computer science that contribute to the theme of location modeling (e.g., cognition of place, urban planning) should also be discussed. Participants from these disciplines will be welcome to the workshop. The final goal of the workshop is to develop an understanding of how to model location information.
Organizers: Staffan Björk (PLAY, Interactive Institute, Sweden), firstname.lastname@example.org
Jussi Holopainen (Nokia, Finland), email@example.com
Peter Ljungstrand (PLAY, Interactive Institute), firstname.lastname@example.org
Regan Mandryk (Simon Fraser, Canada), email@example.com
Workshop Home: http://www.playresearch.com/ubigame/
This workshop aims at bringing together people interested in exploring the merger of computer entertainment with ubiquitous computing. This new type of computer game allow for game design where players' physical and social context influence the game play to create new styles of computer entertainment. Besides discussing the general aspects of ubiquitous gaming, the workshop aims at highlighting issues such as using technological constraints as game elements, managing user control, and supporting strong narratives in ubiquitous games.
The workshop seeks participants from all disciplines that are related to ubiquitous gaming, including but not limited to computer science, game development, dramaturgy, narratology, performing and fine arts, ludology, philosophy, psychology, software engineering, and film theory. The journal Personal and Ubiquitous Computing (published by Springer) has expressed a wish to schedule a special issue on the workshop topic for publication in mid-2002. Participants are required to submit a position paper, describing how their research relates to ubiquitous gaming and the findings and results they have achieved or hope to achieve. The paper should be about 2500 words and must be emailed to firstname.lastname@example.org no later than August 19, 2001 to be considered for the workshop.
Organizer: Jean Scholtz (DARPA/NIST, USA) email@example.com
Workshop Home: http://www.nist.gov/ubicomp01
Ubiquitous computing environments pose complex problems for evaluation. Evaluations can facilitate an understanding of the research issues and can be useful in measuring progress. However, evaluations can also focus efforts on a more narrow aspect of the field than desirable. In this workshop, we will discuss the pros and cons of evaluation and discuss a number of evaluation methodologies for ubiquitous computing research. Participants are asked to submit a position paper discussing a possible evaluation strategy. This should include suggested metrics and a rationale for conducting the evaluation. Prior to the workshop, the organizers will group proposed evaluation methodologies into categories. Selected participants may be asked to present a methodology category for discussion
at the workshop. Position papers should not exceed 2 pages and are due August 24, 2001 (email to firstname.lastname@example.org). Notification of acceptance is September 7, 2001.
Organizers: Organizers: Jim Crowley (INRIA, France), James.Crowley
Bernt Schiele (ETH Zurich, Switzerland), email@example.com
Andy Wilson (Microsoft Research, USA), firstname.lastname@example.org
Workshop Home: http://www-prima.imag.fr/UBICOMP/index.html
For an environment to be aware it must be able to detect, locate, recognize and predict actors and their activities. Such abilities require perception using a variety of sensors including computer vision, tactile sensing and acoustic perception. The goal of this workshop is to bring together researchers from the different communities concerned with novel sensing techniques and with machine perception to document the state of the art of sensing and perception in for ubiquitous computing. Particular emphasis will be on establishing common methods and terminology.
Eight to ten speakers will be invited to present resent results in a cross section of areas. The program will include presentations of a tutoral nature as well as description of recent results. While papers are not required from speakers before the conference, papers from the most interesting presentations will be solicited for a edited volume. The workshop should lead to a better understanding of the place of machine perception in ubiquitous computing,.
The target audience includes both members of the computer vision community and researchers from outside the community would like to learn of recent results. The idea workshop size would be 20 to 30 participants. A request for proposals for talks will be distributed to researchers who are active in the community centered on the IEEE Face and Gesture conference, as well as selected colleagues who are know to have recent results.