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Ubiquity/Urbiquity: the B.U.G. and other Ludic(rous) Pursuits
Dr Janet Abrams
Director, Design Institute
University of Minnesota
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Abstract
In the last few years, the city has (re)emerged as a vibrant locus of experiment
in social computing. Projects by artists, game designers, and new media researchers
have attempted to re-imagine urban space - and to illustrate the potential for
individual and collective experience therein - by threading various types of
digital communication into the physical environment. Are these projects reactions
to the numbing anomie of desktop, deskbound computing, a rediscovery of 'meat
space' by a generation wearying of the smoothnesses of the virtual realm? Are
they ripostes, in fact, to the cherished fantasy of 'ubiquitous' computing which,
in its strivings for technology 'everywhere, all the time', tends instead towards
a kind of 'no-where'? Taking several such experiments - tentative, flawed, humorous,
indeed ludic(rous) - as examples, this talk will ask what this 'return to the
city' represents. It will argue that the hitherto segregated tribes of urban
design/architecture and of interaction design/communications need to come together,
to celebrate the particularities of place, and the richness of difference -
between individual lives, between city blocks and neighborhoods, between urban
cultures - so as to enable more realistic engagement with the world we actually
live in.
Biography
Dr. Janet Abrams is Director of the University of Minnesota's Design Institute,
which commissions, publishes and produces innovative designs for the public
realm, detailed at <http://design.umn.edu>. The DI's major programs include
Design Camp for teens, held for the third consecutive year in July 2004, and
the Big Urban Game (B.U.G.), held in Minneapolis and St Paul in September 2003.
Janet joined the University of Minnesota in November
2000 after a twenty-year career as a critic and independent producer in the
fields of architecture, design and the visual arts, working in New York, Amsterdam,
Chicago and her native London. Her writings have appeared, inter alia, in I.D.
Magazine, frieze, Domus, the New York Times and The Independent, and in several
books, most recently "Profile: Pentagram Design" (Phaidon, 2004) which
features her essay on interactive media designer Lisa Strausfeld. She is the
editor of "IF/THEN: PLAY - Design Implications of New Media" (NDI/BIS,
1998), published in tandem with the Netherlands Design Institute's fifth Doors
of Perception conference, for which she served on the Programming Team. Janet
is currently completing "ELSE/WHERE: MAPPING," a 256-page anthology
on mapping of networks, territories and ideas, co-edited with DI Senior Editor
Peter Hall, and designed by "IF/THEN" art directors Mevis & van
Deursen in collaboration with DI Design Fellow Deborah Littlejohn (Design Institute,
2004).
Janet holds a Bachelor's degree in Architecture from University College, London,
and a Ph.D. in Architectural History, Theory and Criticism from Princeton University.
In her off-hours, she is an avid swimmer, photographer (especially of wildlife,
urban and otherwise) and collector of laundry detergent packaging from around
the world.